📥 Acquisition ⚡ Activation 🔥 Engagement 💳 Conversion 🧩 Behaviours

D2C Performance Report

Q1 2026

Jan 1 – Apr 1, 2026 · Activation: 14-day window · Conversion: 30-day window

Total Downloads
8,337
First app open · Q1
Player Activation
14%
↑ 11% → 21% over Q1
Rounds Started
18,965
↑ ~150% since Jan 1
Subscriptions Paid
1,207
↑ 2.73% first-open conv.
📥
Acquisition
New Player Installs & Sign-ups
Weekly trend · Jan 1 – Apr 1, 2026

Total Downloads

8,337

First app open

New Sign-ups

6,253

is_sign_in=false · 75% of downloads

Peak Week

807

Feb 2

Latest Full Week

548

↓ -32% vs peak

Weekly Downloads (first app open)

Downloads

New Sign-ups by Country Top 15 · Total: 6,253

💡

US dominates; strong English-speaking and Nordic markets

US leads with 2,065 sign-ups (33%), UK 743 (12%), Canada 636 (10%). Norway (369) and Sweden (363) lead Nordics. Germany (264), Denmark (251), Australia (225) and France (216) round out the top 10.

Activation
All Activation Metrics
14-day window from sign-up · Sign_in Completed (User Type = Player)
Filter: Sign Up Date since Jan 1, 2026 · 14-day window · Sign_in Completed (User Type = Player)

Sign-up Activation — Q1 Average

Player Activation (Q1 avg)

14%

914 of 6,566 · added a round within 14d

Coach Activation (Q1 avg)

9%

33 of 334 · connections > 0 within 14d

Player Activation — % adding a round within 14d · by month

January

11%

Sign Up Date: Jan 1–31

February

17%

↑ +6pp vs Jan

March

21%

↑ +4pp vs Feb

Player activation %14% Q1 avg

Coach Activation — % with connections > 0 within 14d · by month

January

3%

3 of 97 coaches

February

12%

↑ +9pp vs Jan

March

13%

↑ +1pp vs Feb

Coach activation %9% Q1 avg

Round Start Success — course selected → round started (14d) · by month

% of players who selected a course and started a round within 14 days

January

63%

415 of 654 · course → round

February

75%

↑ +12pp vs Jan

March

81%

↑ +6pp vs Feb

Course selected → round started %Q1 avg 69%

Completion Success — round started → hole entry → round finished (14d) · by month

% of players who started a round and completed it within 14 days

January

48%

Round finished · 195 of 410

Hole entry: 57% · Hole→finish: 83%

February

55%

↑ +7pp vs Jan · 456 of 835

Hole entry: 67% · Hole→finish: 82%

March

62%

↑ +7pp vs Feb · 671 of 1,086

Hole entry: 74% · Hole→finish: 84%

Round started → finished %Hole entry %Q1 avg

Gametype Selected — breakdown by available holes

Total unique players: 1,964 · Jan 1 – Apr 1, 2026

All (18 holes)

1,454

74% of selections

Front 9

685

35% of selections

Quick 3

439

22% of selections

Back 9

210

11% of selections

All (18) Front 9 Quick 3 Back 9
💡

Both round start and completion improving strongly month-on-month

Course → round started jumped from 63% in Jan to 81% in March. Round completion improved from 48% to 62%. Hole entry rate is the key driver — up from 57% to 74%. Once players enter a hole, finish rates are consistent at 83–84%. Full 18-hole rounds dominate (74%); Quick 3 shows healthy casual engagement (22%).

🔥
Engagement
Active Player Behaviour
Weekly trend · Jan 1 – Apr 1, 2026

Core Activity

Analysis Views (total)

21,637

↑ Consistent growth

Rounds Started (total)

18,965

↑ 2,149 peak Mar 16

Round Completion Rate

~89%

Finished / started weekly

Analysis viewed Round started Round finished

Feature Engagement — Weekly Unique Users

Viewed Diamonds

856

Stable ~50–90/week

AI Round InsightsAI

2,636

↑ 5× growth in Q1

Plan Round

3,522

↑ Best: 428 (Mar 23)

Practice Viewed

1,238

↑ Launched Feb 23

Viewed diamonds AI round insights Plan round Practice viewed
💡

Engagement nearly tripled since Jan 1; AI Insights fastest-growing feature

Analysis views and round starts grew ~150% since Jan 1. AI Round Insights grew 5× from ~58/week to 300–380/week. Plan Round is the most-used feature at 350–430/week. Practice launched Feb 23, hit ~280/week within a month.

💳
Conversion
Subscriptions & Revenue
Weekly trend · 30-day conversion window

Subscriptions Paid

1,207

↑ Growing

Trial Upgrades

817

↑ Best: 85 (Mar 23)

Plan Views

2,516

~48% view-to-pay

Conversion Rate

2.73%

First open → paid (30d)

Total Subscriptions Paid & Trial Upgrades — Weekly

Subscription paid Trial upgraded Plan viewed

New vs Renewal Distribution — by month

January

382 total

New 100 · 26%

Renewal 282 · 74%

February

459 total

New 143 · 31%

Renewal 316 · 69%

March

543 total

New 175 · 32%

Renewal 368 · 68%

New payments Renewals

Monthly vs Annual Cycle — by month

Monthly (total)

1,175

Jan 334 · Feb 379 · Mar 462

Annual (total)

197

↑ Jan 44 · Feb 77 · Mar 76

Monthly Annual

Basic vs Pro Plan — by month

Basic (total)

928

Jan 255 · Feb 298 · Mar 375

Pro (total)

455

↑ Jan 128 · Feb 159 · Mar 168

Basic Pro

Subscriptions Paid by Country Top 15 · Total: 738

💡

Renewals dominate; annual and Pro both on upward trend through Q1

Renewals make up ~68% of paid subscriptions — a strong retention signal. Monthly dominant at ~93% but annual growing from 12/week in late Dec to 15–23/week in March. Pro growing from 27 → 45/week, positive upsell signal heading into Q2. US and UK account for over 40% of all paid subscriptions. South Africa (21) and Colombia (18) are notable emerging markets punching above their sign-up share.

🧩
Behaviours
Key Behaviours by Proficiency Level
Jan 1 – Apr 1, 2026 · User Type = Player · excludes system events

Top Events — All Players

Total events: 3,639,234

Top Events by Proficiency Level — Compared

Ranked by total events · Tour Pros (99,118 total) · Elite Amateurs (552,207 total) · Club Golfers (160,273 total)

Tour Pros (217 users)

Elite Amateurs (1,155 users)

Club Golfers (3,073 users)

Rounds Finished per User — by Proficiency

Total Round Entry Finished events ÷ unique users · Jan 1 – Apr 1, 2026

Tour Pros

5.7

1,232 rounds · 217 users

Elite Amateurs

5.4

6,222 rounds · 1,155 users

Club Golfers

0.25

756 rounds · 3,073 users

Plan Round per User — by Proficiency

Total Round Plan Started events ÷ unique users

Tour Pros

1.71

370 plans · 217 users

Elite Amateurs

1.22

1,407 plans · 1,155 users

Club Golfers

0.05

140 plans · 3,073 users

AI Insights Viewed per User — by Proficiency

Total Viewed Insights events ÷ unique users

Tour Pros

0.55

119 views · 217 users

Elite Amateurs

0.61

703 views · 1,155 users

Club Golfers

0.06

182 views · 3,073 users

💡

Tour Pros and Elite Amateurs play 20× more rounds per user than Club Golfers

Tour Pros lead on rounds (5.7/user) and plan round usage (1.71/user), confirming serious pre-round preparation habits. Elite Amateurs are close behind on both. Club Golfers complete fewer than one round per user (0.25) and barely use plan round (0.05/user) — the biggest engagement gap in the product. AI Insights are used most by Elite Amateurs (0.61/user), slightly ahead of Tour Pros (0.55), while Club Golfers lag significantly at 0.06/user despite being the largest segment.


🗺️
Top Paths
User Flows Post-Verification
10 steps after sign-up · Jan 1 – Apr 1, 2026

Profile Stats — Jan 1 – Apr 1, 2026

Metric Tour Pros Elite Amateurs Club Golfers
Total users 217 1,155 3,073
Sessions per user
Avg 47.1 55.0 7.3
Median 17 16 3
Min / Max 1 / 565 1 / 1,168 1 / 683
Session length
Median 63s 55s 52s
Min / Max 10s / 14.8 hrs 10s / 36.5 hrs 10s / 26.4 hrs
Sign-in → round started
Avg time 47.7 hrs 56.2 hrs 38.6 hrs
Conversion rate 69% 64% 14%
Round start → finish
Avg time 75 mins 93 mins 125 mins
Completion rate 89% 87% 61%
Rounds finished per user
Avg 5.7 5.4 0.25
Median 6 7 2
Min / Max 1 / 39 1 / 60 1 / 24

Avg time to start/finish a round from Mixpanel funnel avg_time · session length in seconds for median/min, converted for max

Tour Pros (104 post-verification)

Immediately after verification, Tour Pros split between Session (36%), Profile (19%), and Round Entry Page (13%) — the first meaningful sign of round intent appears within the very first post-verification step.

Subscription Plan viewing is prominent at steps 2–4, with 28–30% of users evaluating pricing straight after checking their profile. Tour Pros weigh up the value of the product early — before committing to a full round. This is the clearest upsell window of any proficiency group.

Course selection takes 3–4 steps. Course Searched is persistent at steps 2–6 as Tour Pros compare options before committing. Once Course Selected, 45–67% move directly to Round Entry Started — decisive once they pick.

Shot Dropped dominates steps 5–10 with 46–68% share, and Hole Entry Finished appears at step 9. Tour Pros get deeply into a round within 10 post-verification steps — the slowest to start but the most committed once they do.

Account Linked appears at steps 3–7 for a small but consistent subset — Tour Pros occasionally link external accounts mid-journey, unlike Club Golfers who do it en masse as a dedicated onboarding step.

Elite Amateurs (464 post-verification)

Post-verification, 9% of Elite Amateurs go straight to Quick Hole Entry at step 1 — the highest of any group. A further 9% go directly to Round Entry Page. These users arrive already knowing what they want to do.

Subscription Plan viewing peaks at step 2 via the Profile → Subscription Plan path (18% of profile viewers). Elite Amateurs evaluate pricing early and decisively — they are the group most likely to convert after a single plan view.

Course Search → Course Selected is the dominant spine from steps 2–5. At step 3, 61% of Course Selected users immediately move to Round Entry Started — the sharpest and most direct course-to-round conversion of all three groups.

Gametype Selected → Shot Dropped accounts for 50–67% of the flow at steps 5–6. By step 6, Shot Dropped is the clear dominant event, and it stays dominant through step 10. Elite Amateurs are fully in-round faster than Tour Pros.

Analysis Viewed strengthens through steps 7–10, reaching 76–89% of remaining active users by step 9. Unlike Club Golfers who browse analysis instead of playing, Elite Amateurs reach analysis after completing rounds — it complements, not replaces, their playing behaviour.

Club Golfers (2,407 post-verification)

Post-verification, Club Golfers split across Profile (23%), Session (21%), Activity (12%), Quick Hole Entry (9%), and Connections (9%). Unlike Tour Pros and Elite Amateurs, there is no dominant path — Club Golfers scatter immediately after onboarding, reflecting a less defined intent.

Account Linked is the dominant step 5 event at 56% — and for Club Golfers, this is 100% Trackman (1,322 of 1,322 users). Every Club Golfer who links an account is connecting their Trackman data, not Tour or any other source. This suggests Club Golfers are primarily driving range and simulator users importing shot data — a fundamentally different use case from Tour Pros and Elite Amateurs who link far less frequently and at later steps.

Analysis Viewed takes over from step 5 onward and never lets go — growing from 51% at step 5 to 89% at step 9 of remaining active users. For most Club Golfers, the entire post-onboarding journey is analysis browsing. A round never starts within the first 10 steps for the majority.

Yardage Book appears in Club Golfer later steps — it is entirely absent from Tour Pro and Elite Amateur flows. This suggests Club Golfers use the app for course prep and reference rather than live scoring, pointing to a different use case that may warrant its own onboarding path.

Quick Hole Entry appears at step 2 (9%) — a small but meaningful signal that some Club Golfers bypass the full round setup and jump straight to hole entry. This could indicate frustration with the standard flow or preference for a lighter engagement mode.

💡

Three distinct post-login journeys

Tour Pros spend steps 1–4 on profile, subscription evaluation, and course discovery before getting fully into a round by step 5–6 — deliberate but committed. Elite Amateurs are faster and more decisive: Course Search → Select → Start happens by step 3, Shot Dropped dominates by step 5, and Analysis follows as a complement to play. Club Golfers scatter post-verification, converge on Account Linking (100% Trackman), then settle into deep Analysis browsing that consumes the rest of their session. No round is started. The product is serving three distinct use cases, and only two of them centre on playing a round.